Maybe giving ships custom load-outs would be fun. If I was going to make flying easier I think I would have to add other elements to the game to compensate for the joy of mastery with something like weapons, items, alternate goals etc. Nic Blondi: The difficulty if flying the landers is, for me, what makes the game fun to play even after hundreds of hours spent "testing" it. Curious though, if you were going to design "Easy Lander" how would it be different? Jdodson: I've played Hard Lander and it lives up to it's name well. That said, I am 99% sure I will get the Alienware box when it ships. That's not cheap but there will be others that might go lower in price, I am not entirely certain though. Jdodson: Right now my suggestion is to hold out for the Alienware Steam Machine but it seems to be coming out later this year and will most likely ship for $500. Do you have any suggestions for a good, cheap option? I want to port to Steam if for the only reason that it would give me a good excuse to get myself a steam machine. When I have friends over I often find myself awkwardly hooking my laptop up to my TV. I really love the idea of the Steam machine. I think my next port will be for Fire TV since I hear it's a fairly simple port for an OUYA game. Nic Blondi: My plan is to keep updating the game on OUYA to get feedback and add more content for a month or so. Jdodson: Will Hard Lander be coming out on any other platforms other than the Ouya? This looks perfect for couch co-op on a Steam Machine. The guy that made the game Clark ( ) released some code that helped with this quite a bit by releasing some code to help the rest of the community out. Getting the controllers took quite a lot of time. I used the "2d toolkit" plugin to help with Sprites and the Ouya ODK plugin which allows Unity to build for the OUYA. Nic Blondi: I used the Unity engine in the development of Hard lander. Jdodson: Hey Nic, I am curious what the tech you used to build Hard Lander is? I wish him well with the Ouya launch and hope people find it as fun as I have. And really, that's a ton of the appeal of Hard Lander, it's a really cool game to try anything with and watch your ship fly apart.īecause, really, blowing up a rocket ship should be fun.Īfter I heard about Hard Lander's Ouya debut I sent some questions over to Nic and he got back to me. Hard Lander is a blast to play with other people and one time while playing it with Justin Baldwin(Monsters Ate My Birthday Cake) I got pretty good at ramming into him such that he would lose the match. I have played a few versions of Hard Lander as it has made its way through development and I am pretty excited to see it launch on Ouya. Hard Lander is a really cool new co-op game by one of my Portland developer friends, Nic Blondi. And really, that's a ton of the appeal of Hard Lander. " Test your skills in confined areas while fighting gravity (and walls) or brave the asteroid fields in zero gravity and experience firsthand the weirdness of the friction-less void."
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